How something like this particle effect is realized, do you have any relevant case to provide, thank you
Hi!
Not the exact thing you’re looking for, but as an idea and a starting point:
Maybe is fat curved lines with mouse interaction not in vertex shader.
I mainly want to achieve the effect of the curve flickering
Noise + (Selective) Bloom, maybe.
I found that site: BlueYard - PlatoAiStream
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Quick and rough, that’s what I’ve got so far.
CatmullRomCurve3 + ImprovedNoise + Fat lines (modified)
But I think, it’s better to use TubeGeometry, as transparency with fat lines is hell.
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Can you see the code for this example?
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Some info: SYNAPSES: Fat lines + Selective Bloom