This is a paid task, although the budget is not very high. If you’re interested, please take a look at the files and if you think you can fix it, let me know your price and I’ll see if I can match what you’re asking for. This is not in a repo but id be more than happy to fire up the remote server so you can poke around.
Thanks in advance for your help!
I’m working on a Three.js project where I need to implement two key functionalities:
- Deleting instances of
THREE.InstancedMesh
with a Shift+Click. - Ensuring the rollover mesh snaps to the face normal of placed instances.
Unfortunately, I’ve hit a roadblock and can’t seem to get either working properly. From what I can tell, the raycaster is going through instances as if they were not there. See video. Ive been trying to fix the issue for about a week now. Despite my efforts, the Shift+vlick doesn’t delete the instances as expected, and the rollover mesh does not properly snap to the face normal of placed instances.