Hi everyone,
I am trying to integrate ECSY into a Three.js project to manage entities and components in a more structured way. In the process, I have come across some challenges and would like to discuss the best methods for:
Managing a complex entity hierarchy.
Improving performance when dynamically adding or removing entities.
Integrating systems like rendering, physics, and input seamlessly into ECSY.
Have any of you used ECSY with Three.js? I would love to hear your experiences, tips, or maybe different approaches you have used.
I also created a small sample project that you can check out here. Any feedback would be greatly appreciated!
Thanks in advance, and feel free to mention me if you have any interesting ideas.
Announcemnt:
NEED A JOBS
btw i ve over 2 years for web developmen and a year for THREE JS as WebXR, WebVR, WebAR, WebGL
Regards,
Wildy