Hi everyone,
I am trying to integrate ECSY into a Three.js project to manage entities and components in a more structured way. In the process, I have come across some challenges and would like to discuss the best methods for:
Managing a complex entity hierarchy.
Improving performance when dynamically adding or removing entities.
Integrating systems like rendering, physics, and input seamlessly into ECSY.
Have any of you used ECSY with Three.js? I would love to hear your experiences, tips, or maybe different approaches you have used.
I also created a small sample project that you can check out here. Any feedback would be greatly appreciated!
Thanks in advance, and feel free to mention me if you have any interesting ideas. ![]()
Announcemnt:
NEED A JOBS ![]()
btw i ve over 2 years for web developmen and a year for THREE JS as WebXR, WebVR, WebAR, WebGL
Regards,
Wildy