I’ve created an envMap from an equirectangular EXR image (using the
three.equirectangular-to-cubemap package from npm).
I can use it in my materials and it works, but the result is not what I want.
So I would like to rotate the envMap in order to displace the light sources and get a better result.
No matter what I tried, I cannot get this texture to change once imported in ThreeJS.
So far, I’ve tried:
texture.offset.x = 50;
texture.rotation = 50;