Displacement map and texture rotation

I have a small question.

Have a look at this jsfiddle:

When I apply rotation to the texture itself (canvasTexture.rotation = Math.PI * 0.5;), then, when I use this texure as a map, then it’s okay - rotation applied correctly. But when I use the same texture as a displacementMap, then there is no rotation.
Is it such a limitation of Three.js? Or am I missing something fundamental?

You should find your answer here:

1 Like

Thank you very much! :beers: