I have a small question.
Have a look at this jsfiddle:
When I apply rotation to the texture itself (
canvasTexture.rotation = Math.PI * 0.5;), then, when I use this texure as a
map, then it’s okay - rotation applied correctly. But when I use the same texture as a
displacementMap, then there is no rotation.
Is it such a limitation of Three.js? Or am I missing something fundamental?