I am working on a program that generates 3D models made up of instance meshes. Out of nowhere while working with it, all of the generated 3D objects added to the scene just do not display.
EDIT: to elaborate, objects outside of the camera fustrum are automatically not rendered, this can be an issue with certain models / geometries where normals are calculated in a different local space, setting the objects fustrum culled to false should render the objects regardless of wether or not they are outside of the cameras fustrum.
But I never passed one into the instance mesh (variable was undefined).
@Mugen87 , Is their a strict mode of Three.JS available that could help with debugging? If a geometry is passed into a mesh and it is undefined, it should stop the program.