So i wanted to use bufferGeometry with indexed draws, and… my .obj uv data is indexed seperately. how do i handle indexed uv data with three.js. is it supported?
vertex[1] may correspond to UV[5,7,8,2,4,6] etc. but i dont see an attribute for UV indices.
do i need to take my indexed data and make an algorithm to push faces with the corresponding uv data? because i would love to avoid that.