Normal map artifacts

Hi,

I’m trying to load an OBJ file with a normal map that i’ve exported from 3ds max.

This is what it looks in 3ds max:

3dsmxnm

This is what it looks like in three.js. I can see the triangles of the model kinda showing through the normal map. You can see the white streak of light kinda split and broken, while on the gray one it’s smooth and continuous if that makes sense. I’ve tried inverting the channels in photoshop.

threenm

In 3d studio max i can see one of these lines, but only where my UV islands are split, in three.js it almost looks like every triangle shows up. Can i somehow remove these artifacts.

This is the obj and normal map used:
sphere_normal.zip (138.4 KB)