Hi everyone, I’m using DeviceOrientationControls to control my camera.
I initialise my controls (of which the Three-js camera is a child) like this:
this.gyroscope = new DeviceOrientationControls(this.controls.gyroscope)
it all works fine, when the user accepts, but if the user cancels, the camera is facing downwards (i dont know why), so ideally I should have some kind of mechanism to detect if the user actually is using the gyroscope or not. (accepted permission or cancelled it).
I tried using the enabled property of DeviceOrientationControls, but this returns true nomatter the situation…
Thank you for any help,
UV