MSDF text render update for WebGPURenderer

I’ve been maintaining this fork of bmfont text to render MSDF text. I upgraded it recently to work with WebGPURenderer using custom color and opacity nodes. It seems to be working and rendering fine. It works for both WebGPU and WebGL backend. I use a script to convert SVG icons to font data and use this as the button icon faces in WebXR. SVG converted icon renders and scales fine.

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