Morph Targets for skinnedMesh

I’ve noticed that morphTargetDictionary and morphTargetInfluences are not available for SkinnedMesh.

Am I doing something wrong? Or is there a constraint for this type of mesh?

If it’s not possible to use Morph Targets for SkinnedMesh. Can anyone explain me why does this constraint exist? Would it be possible to implement it in any future?

unless something was changed recently they are available. edit: see here.

The robot character in the following official example uses skinning and morphing at the same time:

https://threejs.org/examples/webgl_animation_skinning_morph