Hi all,
I’m using ThreeJS for the first time in a number of years and I’m struggling with the new version.
I have a skinned, rigged character that I’m importing from Blender with a number of named body animations as a glTF. I want to be able to control the facial expression - blinking, mouth phonemes etc. through JavaScript independently of the pre-canned animations.
I was planning on importing the facial expression morph targets in a separate glTF file. How do I then add a collection of morph targets to my SkinnedMesh
that refers to these geometries?
I can find no help at all on morphAttributes
and MorphTargetInfluences
is a property of a Mesh
object, but not a SkinnedMesh
object as far as I can see.
any help or examples massively appreciated!