Morden way to build a navMesh from a gltf?

Hi guys,It’s 2024 and i’ve found some tutorials about creating a navMesh,such as Creating a nav mesh for a WebVR scene which is built with blender game engine.but that is removed since v2.8.So what’s the morden way to build a navMesh from a existing gltf model?That can be used with three-pathfind.

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My bad, just saw recastnavigation mentioned in three-pathfinding document, that looks like a nice option :smiley:

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Javascript navmesh from obj: GitHub - vincent/recast.js: A wrapper for the RecastDetour navigation library for node and the browser

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Thanks,I will take a closer look :heart: