yombo
1
I want to modulate the transparency of MeshPhysicalMaterial
with a texture. Not the opacity, which gives different results. Is it possible?
It seems the .alphaMap
and the alpha channel of .map
modulate the opacity.
BTW, MeshPhysicalMaterial.transparency
is not in the docs…
Unfortunately, the related PR did not update the docs, see MeshPhysicalMaterial: added transparency by WestLangley · Pull Request #17114 · mrdoob/three.js · GitHub
Right now it seems not. But I’m unsure about the reasons. Would be good to clarify this in the documentation.
yombo
3
Thanks. I’ve followed the opacity way for the moment. It looks good:
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