I have downloaded and imported the male droid character from Mixamo for testing purposes. When inspecting the skeleton I found most bones share their name with an other bone.
i.e. I have a maximorigRightArm bone that has a child bone with the same name. The child is a different bone - different position and uid.
When inspecting the same skeleton in Blender, there are no double bones. Does anyone has noticed the same?
Is this a problem with the FBX loader? Or am I missing some setting?