MeshTransmissionMaterial: more realistic glas/epoxy/gelatin

you can use it in regular three, it’s just a plain old shadermaterial. i do hope that inbuilt materials get better of course but that shouldn’t have to stop you. i think chroma + noise blur could quite easily be ported to MPM. though mrdoob has already said he wouldn’t want a noisy output. w/o noise the chroma will also fall apart and turn into red green blue banding with sharp edges.

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