MeshReflectorMaterial looks weird

Hi guys, hope you are doing great,
I am using MeshReflectorMaterial from drei, but the thing is that when I apply it to object it is not completely covers the whole object mesh, what can be the problem? I use only for lighting
Screenshot 2023-06-19 at 04.18.26
Screenshot 2023-06-19 at 04.18.18

That material can only be used on a ground plane, the calculations aren’t fit for arbitrary shapes and I think even the up vector (y+) is important.

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