Hi,
changing MeshPhongmaterial.emissive doesn’t bring any changes to the appearance of a mesh.
I tried mesh.material.emissive.set(0xffffff)
and mesh.material.setRGB(1,1,1)
. Both didn’t work but it worked with specular and color.
Thanks,
Binoy
Here you have an example with a mesh using MeshPhongMaterial
with an emissive white color. three.js dev template - module - JSFiddle - Code Playground
If you remove the emissive color definition, the mesh will be black since no lights are in the scene.
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