If one were making something where you could fly from one planet to another, this would obviously involve a very large scale and would require a very large frustum maximum distance in order to render the planet. But if one wanted to keep the frustum a reasonable distance to ignore debris between you and the planet until closer, how could we still display the planet?
The only things I could think of was putting the planet just in front of the end of the frustum and scaling + translating it as the user moves around or leaving the frustum large and toggling the visibility of everything in the scene. Are there any other way to go about this?