So with the help of the kind folk on this forum (lookin at you Mugen/Pailhead/Fyrestar), I have a pretty cool instanced buffer geometry based grass/foliage system. The world is broken into an 8x8 grid where each section has it’s own grass mesh.
So, since I’m using instancing, the bounding box is only the size of one piece of geometry, so the mesh get’s prematurely culled. At least I think that’s what’s happening.
Can I just resize the mesh bounding box to the appropriate grid section size, would that work?