I am trying to make a simple InstancedMesh demo using cubes in an isometric perspective scene (with Orthographic Camera). I want to disable culling of meshes. Things I have tried:
- Setting
frustumCulled = false
- Near plane = 0
- Far plane to a high number
- Enabling the CameraHelper to see the frustum
What am I missing? Why do the cubes still get culled when viewing at an angle?