I’m new to three.js and am trying to generate a simple cube with randomly colored faces. In my cubeMaterials array I assign each face like such new THREE.MeshBasicMaterial({color: colorArray[0], transparent:true, opacity:0.8}),… However when the cube renders it renders as all dark / grey. I’ve tried changing the colors via their RBG properties to no luck either. Is this a simple fix or am I missing something altogether??