I actually wasn’t really expecting any major FPS difference between instancing and merged, just a very different memory footprint. What do you see at 50k instances? I’m curious if that’d be consistent across different mesh sizes and devices.
I actually wasn’t really expecting any major FPS difference between instancing and merged, just a very different memory footprint. What do you see at 50k instances? I’m curious if that’d be consistent across different mesh sizes and devices.