Hello all!
I need to make an object in my scene (a sphere) to “hole” all other objects, so to see the background through it (just what I can achieve with “matte material” in 3DSMax or in Blender). I try to explain better: imagine a few cubes around the scene, and a small sphere near the camera: well, this through this sphere I should see the backgound, also if the cubes are behind it.
Is it possible? I could not find anything about it on the web…
Many thanks!
From what you described, seems you’re looking for a material with envMap and refraction. ![]()
I have 0-experience with 3DSMax and \varepsilon-experience with Blender. I have never seen the so called “matte material”, but is it something like this?
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Yes, it will show the background through it, but clip and be in 3d.
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The circular hole is a sphere. It does not cut closer objects. Here is with bars that distributed in front and behind the sphere:
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colorWrite: false gives the same visual result ![]()
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Exactly
you just need the depth basically.

