Question about reflection on materials

Is it possible to keep the reflection on the objects mesh but remove the background image ?

i don’t think so but you can extend the material. like so: Inter, epoxy resin (forked) - CodeSandbox the material is a THREE.MeshPhysicalMaterial, it is vanilla, you can use it just like that. it allows you to inject an environment, which it then RGB shifts.

Thank you very much :ok_hand: