Mark vertices in Blender for import in thee js

Hi,

Is it possible to mark vertices/polygons in Blender or any other 3D software and detect them in three js while iterating the vertices array from the attributes?

In Blenderā€™s glTF export addon, thereā€™s an option to include ā€œLoose Pointsā€. Any points not attached to a face will be exported separately, and come into three.js in a THREE.Points object. Maybe thatā€™s what you want?

You could also assign additional vertex color or UV maps to points, and set their values to something identifiable, but that may be more difficult.

Note than 1 vertex in Blender will be ā€˜splitā€™ at export if it is shared by faces with different normals or UVs. You can disable normals and UVs at export if you donā€™t need them, to avoid that.

3 Likes

Cool, Iā€™ll try your proposed solution.
Thanks