Mark vertices in Blender for import in thee js

Hi,

Is it possible to mark vertices/polygons in Blender or any other 3D software and detect them in three js while iterating the vertices array from the attributes?

In Blender’s glTF export addon, there’s an option to include ā€œLoose Pointsā€. Any points not attached to a face will be exported separately, and come into three.js in a THREE.Points object. Maybe that’s what you want?

You could also assign additional vertex color or UV maps to points, and set their values to something identifiable, but that may be more difficult.

Note than 1 vertex in Blender will be ā€˜split’ at export if it is shared by faces with different normals or UVs. You can disable normals and UVs at export if you don’t need them, to avoid that.

3 Likes

Cool, I’ll try your proposed solution.
Thanks