Hey everyone, I am trying to render a minecraft skin, but for some reason, when I load my texture, which logically is low resolution, it is veeeeeeery blurry, is there any way to get around this?
Could you provide some more detail? What’s the texture and how does it look like in the application?
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If you don’t want any interpolation with your texture sampling ( aka no blur ), you must set Texture.magFilter to THREE.NearestFilter
.
From the Minecraft example :
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