Looking for feedback on performance, gameplay feel, visuals, and overall user experience for my first public Three.js dungeon crawler alpha.

Hello everyone,

I’ve been learning Three.js and recently released the first public alpha of my browser-based 3D dungeon crawler, Depths of Ashenveil.

The project is part of Agee Arcade, a platform I’m building for browser games that run instantly with no downloads required.

Current features include:

• Procedural dungeon generation
• Dynamic lighting and torches
• Character progression and upgrades
• Enemy encounters and boss fights
• Loot and chest systems
• Multi-floor dungeon progression

The game is still in active development, but the core gameplay loop is playable and I’d appreciate feedback from the Three.js community.

I’m especially interested in feedback regarding:

• Performance
• Visual presentation
• Lighting and atmosphere
• Gameplay feel
• General Three.js implementation improvements

Play here:

https://jeremieagee.github.io/AgeeArcade/games/depths-of-ashenveil/

This is my first publicly released Three.js game, so any feedback, suggestions, or optimization advice would be greatly appreciated.

Thank you for taking a look.

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