Hey all,
Feel free to check out demo of my latest game: The Last Plateau by joseanon
It is still a demo with some features and mechanics missing, rough around edges, includes ~20 levels of various problem solving.
Interesting features (from ThreeJS PoV):
- desert terrain, tiled, utilizing 2 LODs for lower performance settings
- procedural texture shaders with triplanar weights and normal mapping
- water shader, reflection+refraction
- floating worm type of enemy using tube geometry
- nanite swarm type of enemy using shader
Can be buggy or unoptimized at spots, it is a work in progress. Feedback is welcome!