Local cursor position in sprite

Take a look at this post:

There’s already uv data in the object of intersection.

if (intersects.length > 0){
    let obj = intersects[0];
    let uv = obj.uv;
    if (Math.min(uv.x, uv.y) > 0.75) { 
      obj.object.visible = false; // you have to do the stuff for real clearance
    }
  }