I want to get x,y,z position where ray intersect with model?

You need to do something like that.

Then you can do something like this

```
var intersects = raycaster.intersectObjects( scene.children );
if(intersects.length > 0) {
hitPosition.copy(intersects[0].point)
}
```

intersectObject(s) returns an object

Checks all intersection between the ray and the object with or without the descendants. Intersections are returned sorted by distance, closest first. An array of intersections is returned…

`[ { distance, point, face, faceIndex, object }, ... ]`

distance – distance between the origin of the ray and the intersection

point – point of intersection, in world coordinates

face – intersected face

faceIndex – index of the intersected face

object – the intersected object

uv - U,V coordinates at point of intersection

uv2 - Second set of U,V coordinates at point of intersection

instanceId – The index number of the instance where the ray intersects the InstancedMesh

The first element inside the returned intersects array will be the nearest and first object hit.