I have 10 sprites moving around in 3D space. Now I “click” one using the THREE.Raycaster and intersectObjects method to detect if the mouse whilst clicking “hitted/was on” a Sprite. Works great.
My question now is, can I somehow detect where in the sprite (sprite´s local coordinates) I hitted/clicked the Sprite? Like, where in the Sprite the mouse was “on xy-position”?
Thanks for your feedback