Hey guys. I’ve been working on a project using Blender. There is a kind of bone called bendy bone can helps to create animations with curve, such as the spine movement.
However, when I exported it as GLF format to three.js. The part with bendy bone won’t display as it should have, but like a normal bone. Does three.js support it?
I don’t think much of anything but Blender supports bendy bones, sorry! That data is lost when it’s exported from Blender. See https://github.com/KhronosGroup/glTF-Blender-IO/issues/708. If you want to share more specifically what effect you’re trying to achieve, other Blender users might be able to suggest a different way to export it.
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