Lighting and Shadows

Instead of OBJ you should use glTF, the recommended 3D format of three.js. You can find many useful information about loading glTF assets in the following guide:

https://threejs.org/docs/index.html#manual/en/introduction/Loading-3D-models

In general, there is no need to use OBJ anymore. Especially since the format has some serious disadvantages. For example…

  • it can’s represent hierarchy information of a 3D scene.
  • it is not possible to use animations like vertex morphing or blending.
  • there is no binary representation although documents about the specification does include a binary format (.mod). But I’ve never seen this in real life^^.

glTF can do all these things. It’s also produces smaller files and is faster to parse.

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