Light emitting objects

Well, you do kinda cross out most of your options right away :sweat_smile:

Technically, but only in a way that you already mentioned you do not want. If (hundreds of) point lights glued to glowing objects are ok - you can follow the steps of @Usnul and create either a deferred or magical renderer, that will allow you to render 1000s of lights with a good performance. Then mix with with emissive to create emission effect.

Keep in mind - unless you brute-force raytracing and demand every app user to run tripple RTX 3080 SLI, most of effects (especially in WebGL) are created by making close-enough fakes (ex. look at the normal maps - they are basically faking surface light scattering.)

(As for bloom - yep, it’s quite a cheap way of faking light emission and not very realistic in most cases :sweat_smile: )

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