Hey folk , is there any way to improve performance when we combine Threejs scene with 2d content
there is no huge obj in the scene but there is s big lag on scroll and the website become so heavy , when i remove webgl canvas every thing become smooth , any thought plz??
Rendering a frame during the page startup when all asset have been loaded should mitigate the issue.
Since the duck and land assets contains sRGB encoded textures, the overhead is currently more noticeable on Windows due to a browser issue. You might want to downgrade to r132, wait for a browser fix or wait for a hotfix for current three.js versions.