Issue with Raycaster and modified BufferGeometry

Hi!
Try this:

      let vertexAttribute = geometry.getAttribute('position');
      vertexAttribute.setY(2, 5.0);
      vertexAttribute.needsUpdate = true;
      geometry.computeBoundingSphere(); // add this line
      geometry.computeBoundingBox(); // add this line

Some explanations: [Solved] Raycaster missing half a plane - bug?

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