Hey, im trying to change my BoxGeometry by changing the vertices position. When an cuboid is altered, the newly created area will not be hit by my raycaster. Only the initial part of the geometry will be hit.
Im changing the vertices and update the geometry but no success
this.obj.updateMatrixWorld()
this.geometry3D.verticesNeedUpdate = true
this.geometry3D.normalsNeedUpdate = true
this.geometry3D.computeFaceNormals()
this.geometry3D.computeBoundingBox()
this.geometry3D.computeVertexNormals()
Also having weird shading when altering the geometry having flatShading = false.