Is there a way to apply FOG to mesh only and not be visible?

Have you tried it?
I’ve got the result as I said in my post. Background is black, Fog is white.
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The only option I can think of, when you can get the fog is affecting background, is when background is an object too (like a big box or a sphere).
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But in this case, you can solve it, setting fog property of a material to false
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