Hi, I have a SkinnedMesh character (loaded whit MMDloader) which has an array of multiple “MeshToonMaterials”, one of those materials are a transparent glasses but the glasses also produce shadows. So I wondering if there are a way to disable shadows for this material.
I tried something like:
character.material[11].castShadow=false;
character.material[11].receiveShadow=false;
but it didnt work
any help will be apreciate