Usnul
1
I’ve been wondering, is it possible to have an DataTexture2DArray
but instead of plain pixel values, we’d have some compressed textures instead.
I had a look around but couldn’t find anything, either in OpenGL or in WebGL. Any pointers would be appreciated.
DataTexture2DArray
and DataTexture3D
do not support compressed textures.
There is WebGL2RenderingContext.compressedTexImage3D() however I’ve never worked with it so far. So I can’t tell how well it is supported in browsers.
In any event, compressedTexImage3D()
is not used by three.js
. Only texImage3D()
.
3 Likes
arpu
3
any plans to support the compressedTexture Array ? would be nice to have with compressed Basis Textures
There are no plans yet, sorry. You might want to create a feature request at GitHub for this.
1 Like
arpu
5