I’ve asked the same question here: https://stackoverflow.com/questions/63284710/is-it-more-performant-for-three-js-to-load-a-mesh-thats-already-been-triangulat
I’ve read that Three.js triangulates all mesh faces, is that correct?
Then I realized that most of the gltf models I’ve been using have quad faces. It’s very easy to triangulate faces in Blender so I’m curious if pre-triangulating the faces will result in quicker load of the mesh?
Thanks in advance, and if you have any other performance tips on three.js and gltf’s (besides those listed at https://discoverthreejs.com/tips-and-tricks/) that would be super helpful!