Is it possible to use an InstancedMesh and keep matrix computation on the GPU? I’m trying to avoid a GPU->CPU->GPU data pass. I can see there is an InstancedMeshNode and this has an InstanceMatrixBuffer. But not sure how to use it.
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| instanceMatrix in TSL // webGPU in vertexNode | 7 | 245 | January 27, 2026 | |
| Title: How to Access instanceMatrix in Custom Vertex Shader with Three.js TSL (InstancedMesh)? | 6 | 641 | January 27, 2026 | |
| Will there ever be a "material.instancePositionNode" node? | 1 | 116 | January 27, 2026 | |
| "lookat" / "billboard" vertex shader for InstancedMesh instances? | 7 | 386 | August 16, 2025 | |
| `InstancedBufferGeometry` set matrix | 2 | 944 | August 16, 2021 |