Hi everybody , i have a question, I have implemented Instanced mesh running on the model surface using volume + sdf texture. Now I intend to apply for skinnedMesh. I think I’m going to take advantage of three-bvh to render skinnedMesh low poly and export to sdf textures in real time and use them.
– Combine these two methods:
https://gkjohnson.github.io/three-mesh-bvh/example/bundle/skinnedMesh.html
https://gkjohnson.github.io/three-mesh-bvh/example/bundle/sdfGeneration.html
==> I want to ask, is this idea feasible?
** Another direction is to export sdf through frames of skinnedMesh with low resolution. And read them using sampleAs3DTexture. But it seems that this option takes a lot of space, and perhaps requires additional interpolation costs