When I import some obj format models, I display incorrect problems.
Under meshphonematerial, the model is as follows:
Under meshphysical material, the model is as follows:
I tried to change flatshading, but it never worked。
This is my model :test.rar (1.2 MB)
See if this helps
I exported the model as glb from blender
blend file and glb in zip
bokai_car.zip (3.9 MB)
gltf viewer screenshot
This model is correct, but how can I ensure that it will not have this problem in the program.
obj,fbx are very old formats and various 3d software have different ways of saving these files which is causing the normals error.
you will get best results and good forum support with glb gltf files
if your model is obj,fbx and it’s looking incorrect then best solution is to open in blender and export it again as glb and save to your server