Not sure if its a bug or something related to the colorspace management updates introduced recently pre r152.
But i set a hexadecimal color to a MeshStandardMaterial of a simple plane 0x8d471c
But on render, the color converted to #431002
, as you can see in the GUI / console logged rgb values.
If i downgrade the Three version to 151 or below, this issue goes away.
Example code sand box here:
Do i have to set the colorspace of the renderer or something to get the exact color set?