i added a few palms, you may see viewport walking fps reduced
i am not using raycasting with palms
i added a few palms, you may see viewport walking fps reduced
i am not using raycasting with palms
Maybe 70 objects with subobjects give 2.000 drawcalls. Or triangles>5.000.000.
You can check into console:
console.log(renderer.info);
renderer.info.memory.geometries;
renderer.info.programs.length;
renderer.info.render.calls;
renderer.info.render.triangles;
renderer.info.render.lines;
renderer.info.render.points;
calls: 76
frame: 1623
lines: 0
points: 500
triangles: 28184
}
Also maybe browser run cpu instead gpu etc. Can u send archive for test
an archive with code?
let me prepare a code within a day
personal messages here