Improve viewport walking fps when count of gltf objects < 70

i added a few palms, you may see viewport walking fps reduced

i am not using raycasting with palms

Maybe 70 objects with subobjects give 2.000 drawcalls. Or triangles>5.000.000.
You can check into console:
console.log(renderer.info);

renderer.info.memory.geometries;
renderer.info.programs.length;
renderer.info.render.calls;
renderer.info.render.triangles;
renderer.info.render.lines;
renderer.info.render.points;

calls: 76
frame: 1623
​​lines: 0
​​points: 500
​​triangles: 28184
​​}

Also maybe browser run cpu instead gpu etc. Can u send archive for test

an archive with code?

let me prepare a code within a day

personal messages here