Hello. I’m using VS code with three.js. I would like to implement a library that has mouse clicks etc. and use it with Three.js. I’ve found threex.domevents to be a good option. I’ve typed npm install threex.domevents and it installed the threex.domevents.js file in the threex.domevents folder in the node_modules folder. However I’m confused how to import the library so it can be used. I’ve tried:
import * as THREEx from ‘threex.domevents/threex.domevents.js’
or
import { threex } from ‘threex.domevents/threex.domevents.js’.
I’ve also tried
let threex = require(‘threex.domevents’).
Can someone please clarify the correct way to import Threex?
Looking at the source code of the project, there is definitely no ES6 module support. The npm page suggest this:
var THREE = require('three') // require peer dependency
var initializeDomEvents = require('threex.domevents')
var THREEx = {}
initializeDomEvents(THREE, THREEx)
However, I would not recommend to use threex.domevents since the project is not maintained anymore. The last commit was six years ago.
I suggest you implement your interaction based on the official three.js examples like webgl_interactive_cubes or the controls classes. All this code is based on the Pointer Events API which is more or less the latest standard for event handling and processing.
Thanks for explaining. I appreciate it!