I have an animation created in Cinema 4D (baked and everything) and the animation plays perfectly fine in the GLTF viewer https://gltf-viewer.donmccurdy.com/
and even in the GLTF preview extension is VSCode.
However when I try to load it using the THREE.GLTFLoader, I keep getting this error:
If I import this file in gltf-viewer, the file can be successfully loaded and the animation starts but I get an out-of-memory runtime error after a certain time. Consider to reduce the complexity of your geometry so it’s more suitable for an interactive 3D application. Right now, your file is 528 MB big. A bit too much I guess^^.
Great thanks, so I went ahead and reduced the size of the animation and upgraded to email@example.com. I am now running into this problem and have no idea what angle to tackle this from: the GLTF that I
am exporting (Cinema 4D settings) or the code itself.