Why are those extra planes there? In blender it looks fine.
Can you please share the blend
file in this topic?
itv.blend (764.6 KB)
Also, I uploaded to Sketchfab and it looked fine. So there must be some way to fix it with code?
It seems to work fine if I export to glTF
instead: itv.glb (18.9 KB)
It’s only necessary to play all animation clips at once to achieve the same result like in Blender.
If it’s a problem in the loader, it won’t be possible to fix it on app level. Maybe @looeee knows what’s going wrong.
I think FBX hates me : (
I think you might have hit on the same problem from this issue:
The FBXLoader doesn’t support polys with >4 sides. The code to split 4 sided into 3 sided was pretty simple, but >4 sided starts to get complicated. Also, think it’s only the blender exporter that allows you to export >4 sided. Maya and Max only export quads and tris.
Can you try dividing the faces in blender to 4 or less and see if that fixes the issue? Or share the ASCII FBX file here.
Ah yes, that makes sense. Let me give that a try and report back. Thanks for the help.